open in new window | flash version

Demos : BunnyMark

Code:

<html>
<head>
     <script type="text/javascript" src="//lib.ivank.net/ivank.js"></script>
     <script type="text/javascript">
          var stage;
          var gravity = 2;
          var bunnies = [];
          var minX = 0, maxX = 640;
          var minY = 0, maxY = 480;
          var bunnyBD;
          var adding = false;
          var tf;
          var fps = 60, time = new Date().getTime();;
     
          function Start()
          {
               stage = new Stage("c");
               stage.mouseEnabled = stage.mouseChildren = false;
               
               maxX = stage.stageWidth -26;
               maxY = stage.stageHeight-37;
               
               tf = new TextField();  tf.x = tf.y = 10;  stage.addChild(tf);
               bunnyBD = new BitmapData("wabbit_alpha.png");
               addBunnies(100);
               
               stage.addEventListener(MouseEvent.MOUSE_DOWN, function(e){ adding = true;  });
               stage.addEventListener(MouseEvent.MOUSE_UP  , function(e){ adding = false; });
               stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
          }
          
          function addBunnies(n)
          {
               for (var i=0; i<n; i++)
               {
                    var bunny = new Bitmap(bunnyBD);
                    bunny.speedX = Math.random() * 10;
                    bunny.speedY = Math.random() * 10 - 5;
                    stage.addChild(bunny);
                    bunnies.push(bunny);
               }
          }
          
          function onEnterFrame(event)
          {
               if(adding) addBunnies(10);
               
               var ntime = new Date().getTime();
               fps = 0.97*fps + 0.03*1000/(ntime-time);  time = ntime;
               tf.text = bunnies.length + " bunnies\nFPS: " + Math.round(fps);
               
               for (var i=0; i<bunnies.length; i++)
               {
                    var bunny = bunnies[i];
                    bunny.x += bunny.speedX;
                    bunny.y += bunny.speedY;
                    bunny.speedY += gravity;
                    
                    if (bunny.x > maxX)
                    {
                    	bunny.speedX *= -1;
                    	bunny.x = maxX;
                    }
                    else if (bunny.x < minX)
                    {
                    	bunny.speedX *= -1;
                    	bunny.x = minX;
                    }
                    
                    if (bunny.y > maxY)
                    {
                    	bunny.speedY *= -0.8;
                    	bunny.y = maxY;
                    	if (Math.random() > 0.5) bunny.speedY -= Math.random() * 12;
                    } 
                    else if (bunny.y < minY)
                    {
                    	bunny.speedY = 0;
                    	bunny.y = minY;
                    }
               }
          }
     </script>
</head>
<body onload="Start();"><canvas id="c"></canvas></body>
</html>