Demos : Keyboard Events
Graphics
Bitmaps
EnterFrame Event
Mouse Events
Multitouch
Keyboard Events
Rendering Text
Color Transform
Custom Classes
Playing Video
Box2D
Bézier
Pseudo 3D
Real 3D
Water Surface
Plasma
Mandelbrot
BunnyMark
Tweener
Spritesheet
Resizable UI
Code:
<html> <head> <script type="text/javascript" src="//lib.ivank.net/ivank.js"></script> <script type="text/javascript"> var stage, car, angle = 0, speed = 0; var l, r, u, d; function Start() { stage = new Stage("c"); // background var s = new Sprite(); s.graphics.beginBitmapFill(new BitmapData("asphalt.jpg")); s.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight); stage.addChild(s); // car car = new Sprite(); car.x = stage.stageWidth/2; car.y = stage.stageHeight/2; var cb = new Bitmap(new BitmapData("car.png")); cb.x = -123; cb.y = -50; car.addChild(cb); stage.addChild(car); // events stage.addEventListener(KeyboardEvent.KEY_DOWN, onKD); stage.addEventListener(KeyboardEvent.KEY_UP , onKU); stage.addEventListener(Event.ENTER_FRAME , onEF); } function onKD (e) { console.log(e.keyCode); if(e.keyCode == 37) l = true; if(e.keyCode == 38) u = true; if(e.keyCode == 39) r = true; if(e.keyCode == 40) d = true; } function onKU (e) { if(e.keyCode == 37) l = false; if(e.keyCode == 38) u = false; if(e.keyCode == 39) r = false; if(e.keyCode == 40) d = false; } function onEF (e) { speed *= 0.9; if(u) speed += 1+speed*0.06; if(d) speed -= 1; if(r) angle += speed * 0.003; if(l) angle -= speed * 0.003; car.rotation = angle*180/Math.PI; car.x += Math.cos(angle) * speed; car.y += Math.sin(angle) * speed; } </script> </head> <body onload="Start();"><canvas id="c"></canvas></body> </html>