Demos : Multitouch
Graphics
Bitmaps
EnterFrame Event
Mouse Events
Multitouch
Keyboard Events
Rendering Text
Color Transform
Custom Classes
Playing Video
Box2D
Bézier
Pseudo 3D
Real 3D
Water Surface
Plasma
Mandelbrot
BunnyMark
Tweener
Spritesheet
Resizable UI
Code:
<html>
<head>
<script type="text/javascript" src="//lib.ivank.net/ivank.js"></script>
<script type="text/javascript">
var stage;
var balls = [];
// Every touch has its own ID (touchPointID).
// Touch may change position and event targets, but it still has the same ID.
function Start()
{
stage = new Stage("c");
var bd = new BitmapData("ball.png");
for(var i=0; i<20; i++)
{
var b = new Bitmap(bd);
b.x = Math.random()*stage.stageWidth;
b.y = Math.random()*stage.stageHeight;
stage.addChild(b);
balls.push(b);
b.addEventListener(TouchEvent.TOUCH_BEGIN, onTB );
}
stage.addEventListener(TouchEvent.TOUCH_MOVE, onTM );
stage.addEventListener(TouchEvent.TOUCH_END , onTE );
}
function onTB (e){ e.target.tID = e.touchPointID; }
function onTE (e)
{
var b; // get the ball with the right touch ID
for(var i=0; i<balls.length; i++) if(balls[i].tID == e.touchPointID) b = balls[i];
if(!b) return;
b.tID = -1;
}
function onTM (e)
{
var b; // get the ball with the right touch ID
for(var i=0; i<balls.length; i++) if(balls[i].tID == e.touchPointID) b = balls[i];
if(!b) return;
b.x = e.stageX - 50;
b.y = e.stageY - 50;
}
</script>
</head>
<body onload="Start();"><canvas id="c"></canvas></body>
</html>